MultiVersus breaking concurrent player record for fighting game when launched and managed to become The highest-grossing video games in the United States for Julybut this game has been out for over a month now.

How many people are still actively playing Warner Bros.’ a big step into the platform battle game space now that the early days and weeks of the hype have started to cool off?

While unfortunately we can’t access console user player data, Steam Chart luckily allows us to get an idea of ​​who survives at least on PC/Steam.

We finally checked MultiVersus’ performance on Steam during the first week after the open beta went live for all compared to this past week, and there are some pretty significant changes.

Even with Morty’s release a few days ago, MVS’s daily peak over the past week averaged around 29,608 users.

That’s still basically double the player count of Steam’s second most popular fighter, Brawlhalla, but it doesn’t stack anywhere near when it broke the record a month ago.

The peak MultiVersus average during the first week of play was a whopping 142,920 concurrent players, meaning only about 20% of the crowd continued to be online regularly.

Now, the big players are down after the expected first month in any video game that initially peaked at launch. We see it all the time.

It’s just the rate of decline in MVS that we’re not used to seeing.

This comparison won’t be completely congruent as Steam Charts doesn’t get as granular with data in titles that have been out for months/years, but it’s the best we can do.

Other fighting games such as Street Fighter 5 and Guilty Gear Strive both saw a decline of around 50% from their peak in the second month.

However, those titles are $60 full-priced games, and MultiVersus is free to play and widely available for anyone to try — so it makes sense that more people would try out MVS while it’s blowing up before quitting after a few days/weeks. .

Brawlhalla, while free-to-play too, isn’t great for comparison either as the game actually grows bigger and bigger over time.

However, we tried to draw some similarities between MVS and other cross-platform f2p games with a big initial push, Yu-Gi-Oh! Master Duel.

From Master Duel’s peak at 262,333 players on Steam to its second month, player averages fell by around 67%.

That’s a lot closer to what we saw with MVS counts compared to our regular fights, but there’s still a visible gap there (though again it compares weeks to full months, so it’s not perfect either).

As something of a new beast in the fighting space, it’s hard to fully gauge what the current numbers mean about the game’s trajectory.

The fact that MultiVersus is technically still in open beta with unfinished game features is also an issue.

It’s also important to remember that these numbers are for Steam users only and not those on the PlayStation, Xbox, or Epic Games Store.

Even if the player base is even with PC on consoles, it’s still like more than 90,000 players online at the same time every day, which is pretty wild despite what we’re used to for fighting games.

But the numbers might be even higher than consoles too.

MultiVersus is certainly not going to run out any time soon, especially considering the game has already surpassed 20 million downloads in total.

How the developers continue to handle the first season and eventually move away from the open beta is likely to have the biggest impact on the game’s performance going forward.

They have got off to a historic start so far, but the real test begins now.

By Blanca

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